DRAKHYSYS INFINITY WORKBENCH V4.8.8.41

STORY MAKER — MULTI-NPC DIALOGUE CHAINS + DIALOG ACTIONS

- DIALOGUES now exposes MAIN SPEAKER (AREA ACTOR).
- The main speaker follows the yellow actor selected in AREA / ACTORS.
- Changing the speaker in DIALOGUES selects the same placed actor in AREA / ACTORS.
- Responses can be PLAYER REPLY or NPC AUTO-ANSWER.
- NPC AUTO-ANSWER selects another placed actor in the current AREA.
- Story Maker creates/updates a state in that responder actor's own DLG and writes an engine-correct silent cross-DLG transition.
- EDIT SELECTED NPC ANSWER jumps to the responder actor/dialogue/state so the conversation can continue and the player can reply there.
- Dialogue responses now support multiline Action / script commands.
- Optional BG2EE immediate-action mode sets DLG transition flag bit 9.
- Existing player replies, triggers, actions, next-state links, exact response deletion, yellow AREA actor subject, and SAFE_BUILD behavior are preserved.
- NPC auto-answer with no trigger is an immediate interjection; add a trigger when it should be conditional.

ENGINE MODEL
Infinity Engine DLG state text belongs to the actor owning that DLG. Cross-NPC conversation therefore uses a transition to the other actor's DLG/state rather than pretending one DLG has multiple speakers.
